How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

The decisions you make in relation to Citizen Requests, Citizen Disputes, New Arrivals, and Policy Decisions will influence the way your planetary settlement develops. The choices you make can impact every element of settlement overview stats and settlement features, such as population, happiness, productivity, maintenance cost, and sentinel alert level. As a result it’s important that you make the right choices to ensure that your settlement continues to prosper, especially considering that some of the consequences of your choices aren’t always made clear. The below tables show all the known outcomes for settlement decisions of each type.

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How to Respond to Settlement Decisions in No Man’s Sky

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(1 of 3) You should never be afraid to turn down requests for glorious expeditions if you can’t afford them, or if you don’t want to lose population size in exchange for materials.

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Citizen Request Choices

A Grand Day Out

EndorseDeny
+4 - 5% Happiness and increased settlement debt-2% Happiness, no increase to settlement debt

A Glorious Expedition

EndorseDeny
Settlers return with items or currency in the form of units or nanites at the cost of -2 Population and increased settlement debtNo impact to overview stats or settlement features

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Citizen Dispute Choices

Contested Ownership

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy suspected settlement featureAdds the Hostile spy suspected settlement feature and decreases productivity

Criminal Enterprise

Choice 1 (left option)Choice 2 (right option)
Reduces settlement debtAdds the Enemy spy detected and Atmosphere of suspicion settlement features

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Faulty Goods

Choice 1 (left option)Choice 2 (right option)
Adds the Hostile spy detected settlement featureAdds the Atmosphere of suspicion settlement feature

Relational Difficulties

Choice 1 (left option)Choice 2 (right option)
No impact to overview stats or settlement featuresNo impact to overview stats or settlement features

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New Arrival Choices

A Good Neighbour

Choice 1 (left option)Choice 2 (right option)
Adds a random positive feature if you accept technology, adds valuable material if you accept giftNo impact to overview stats or settlement features

A Mysterious Warning

Choice 1 (left option)Choice 2 (right option)
Adds a Blessed positive feature if you heed the warning, or directly contributes to happiness if you don’t require the feature, also increases settlement debtAdds a Cursed negative feature if you don’t need the warning, also increases maintenance cost

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A Stranger In Need

Choice 1 (left option)Choice 2 (right option)
Increases standing with the alien race associated with your settlement, also increases settlement debtDecreases standing with the alien race associated with your settlement, also adds a Cursed negative settlement feature

An Unexpected Guest

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature and +1 to population, can also increase or decrease maintenance cost depending on guestNo impact to overview stats or settlement features

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Friendly Business

Choice 1 (left option)Choice 2 (right option)
Adds a random positive settlement feature, also increases settlement debtNo impact to overview stats or settlement features

Policy Decisions

Fiscal Opportunities

There will be a number of Fiscal Opportunities presented in various forms, but all of them relate to whether or not you should tax a specific activity in the settlement. This can range from taxing the consumption of a currently untaxed ingredient, tax a new technological development, or tax a specific leisure activity. It doesn’t matter what the scenario is, since the choices and outcomes are always the same, detailed below.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Market Regulation

This policy decision is similar to Fiscal Opportunities, in that you’ll have a range of scenarios where specific activities that your settlers have begun to engage in are brought to your attention. The main difference here is that instead of a choice between taxing or not taxing the activity, you’ll have to decide whether or not to ban it. The results of the choices are exactly the same.

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TaxDon’t tax
Increased productivity at the cost of -2% citizen happinessDecreased productivity but +2% citizen happiness

Bettering the Settlement and Improving Our Lives

In addition to Fiscal Opportunities and Market Regulation, you’ll have two other main types of decisions related to the Bettering the Settlement and Improving Our Lives categories. These will always have a positive outcome for the settlement and its settlers, although you will sometimes need to pay an initial one-off fee for the choice to take effect.

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DecisionEffectType
Automated pipe networkReduced maintenance costBettering the Settlement
Fund vital maintenanceReduced maintenance costBettering the Settlement
Fund productivity improvementsIncreased productivityBettering the Settlement
Fund welfare measuresIncreased happinessBettering the Settlement
Inspiring stimulation gasIncreased productivityBettering the Settlement
Research additional facilitiesIncreased productivityImproving Our Lives
Research camouflage measuresDecreased sentinel alert levelImproving Our Lives
Research commercial innovationIncreased productivityImproving Our Lives
Research farming technologyReduced maintenance costImproving Our Lives
Research housing techIncreased populationImproving Our Lives
Research industrial techIncreased productivityImproving Our Lives
Research leisure technologyIncreased happinessImproving Our Lives
Research maintenance techReduced maintenance costImproving Our Lives
Research new industrial unitsReduced maintenance cost / Increased productivityImproving Our Lives
Research public goodsIncreased happinessImproving Our Lives
How to Respond to Settlement Decisions | Gamer Guides: Yo... (2024)

FAQs

How often do you make settlement decisions in NMS? ›

Settlement Decisions

Decisions show one at a time at intervals of 15 minutes to 2 hours. You always decide between two options. If you have already taken a decision for a Construction Opportunity, but you have not finished building the structure yet, you can still get new decisions to show up.

How to get rid of a settlement in No Man's Sky? ›

All settlements are procedurally generated, so if someone becomes the Overseer of a new settlement the old one disappears.

How to choose a settlement in No Man's Sky? ›

Instead, try to find a settlement with high productivity and no debt to pay off. Inhospitable planets (such as Scorched, Frozen, or Volcanic planets) will have a hard time convincing people to visit, which will keep their populations low. This will prevent them from becoming S-ranked settlements.

How do you get a settlement on your planet in no man's sky? ›

As long as it's inhabited (not a dead planet with absolutely no life) there will be a settlement on it somewhere. To find it, land on the planet, get out of your ship, and use the settlement map you bought in your inventory.

How long would it take to visit every system in NMS? ›

Highlights. No Man's Sky has a staggering 18 quintillion planets, making it practically impossible to explore everything. With over 10 million players, it would take around 58,494 years for every player to collectively visit every planet.

Is QuickSilver account-wide in NMS? ›

All non-consumable Quicksilver purchases, such as gestures and base building parts, are now treated as account-wide data rather than tied to a specific save slot.

What is the max settlement size in no man's sky? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200.

Can you have more than 1 settlement in NMS? ›

Are there more than one settlements on one planet or only one per star system? You can only be overseer of one settlement at a time. If you accept being overseer of another settlement you will lose your previous one. Exactly one per save.

How do you make settlements happy in no man's sky? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

How do you take control of the settlement in no man's sky? ›

How to Claim a Settlement in No Man's Sky Once you land on the settlement planet, you can talk to any of the settlers there. You will soon be attacked by Sentinels, and you will have to defend yourself and the town. After the fight, you can talk to one of the survivors and then go to the Settlement Hub Interface.

How do I find abandoned settlements in NMS? ›

Abandoned Minor Settlements can be found on planets in Abandoned systems, or on abandoned planets in otherwise inhabited systems.

How do you improve settlements in no man's sky? ›

Settlements do not cost you money, the dept Ford not come out if your account. The settlement will like up front until productivity exceeds maintenance. By building new structures and making good policy decisions you will improve productivity until the settlement pays off it's dept. Then it will make stuff for you.

Can you remove a settlement in no man's sky? ›

Claim a new settlement and it automatically takes you off the first settlement. Uh, just go hunt for a settlement. Can't really delete a settlement.

What does population do in no man's sky settlement? ›

The population count is a record of the number citizens in a planetary settlement, up to the maximum of 200. By building more residences and accepting new people in the settlement, it is possible to increase its population.

How big can settlements get in no man's sky? ›

And all settlements can eventually reach a maximum population of 200 settlers. That's about it. if your settlement has ground to a halt at max expandability you could always slap down a base marker and build your own stuff in/around the settlement.

References

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